Tuesday, April 30, 2013

Selatria - Full Team Roster

Full Team Roster that includes the following:


Art:

The art you have seen so far has been exclusively created for Selatria by these gifted artists!

- Jonathan Flynn

- Jennifer Gilliland

- “Gyreck”

- Hannah Bottenberg

- Cristobal Guerrero

- Erik Boismier



Music:

Various talented composers have contributed themes and music to help shape the atmosphere in Selatria. We have samples of their themes below!

- Luke Simpson

- Christopher Nuño

- Jabari Smith

- Jonathan Dishaw

- Elijah Lucian


Take a listen to some samples of themes that are in the game!

- Main Theme of Selatria composed by Jabari Smith and Christopher Nuño

- A theme for a future announced character composed by Jabari Smith and Christopher Nuño


Voice Acting:


We are proud to be one of the very first studios to implement voice acting into an RPG Maker game, and we have gathered various gifted voice actors to complement our characters and story! Below are the actors you can hear throughout chapter one. Of course, you also have the option to leave voices off if you so prefer.

- Jabari Smith

- Vikki Ceballos

- Kristyn Mass

- River Kanoff

- Jonathan Flynn

- Rachel Davenport

- Michelle Deco

- Bowie Alexander

- Anthony Hintzen

- Elijah Lucian

- Jonathan Dishaw

- Karen Elizabeth Wetherell

- Lindz Steindler


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Selatria - Meet the Characters

Face art by +Jonathan Flynn 

Meet the Characters
Protagonists



Voiced by: Jabari Lewis-Smith






“Yeah, yeah. Responsibility and blah, blah, blah! Thanks for the pep talk, Mom.”



Mage is an exemplary(?) student at the Availian Academy who is well on his way to graduating. But of course, before he can finish, disaster strikes that sends him and his best friend Melanie on an exciting adventure across the continents of their world. As both a narcissist and a sloth, he’s only gotten as far as he has because of his stout friendship with Melanie.




Voiced by: Vikki Ceballos




“Damn it, Mage! I said to be careful! Now look what you did!”



Melanie is THE star student at the Availian Academy. Even as a child, she had great skill and promise, and thus she was sent from her orphanage to one day become a powerful knight. She and Mage have been good friends since she joined, though Melanie has now taken it on herself to watch over him and fix his many, many, many, MANY mistakes.




Voiced by: River Kanoff




Listen here, you little snot! I’ve been saying this same damn line to measly adventurers like you for the past 15 years!”





The true star of the whole game, Luis is an NPC gone rogue, who has taken it upon himself to save the world along with his sidekicks Mage and Melanie. Tired of the days where he would just repeat lines to adventurers over and over again, he has now taken it upon himself to do what these adventurers could not.



(Disclaimer: Written by Luis)




Voiced by: Kristyn Mass




“I don’t have a name like you. They called me Number 016.”



A former assassin from the Dakk’rian region, her mission was to quell any resistance that Faylien might pose. However, she has one fatal flaw: she has empathy for the innocent. This leads to a realization that she has been manipulated and deceived by her country, and that is not something she can stand for.


  
Antagonists:



Of course, it wouldn’t be much of a story without determined and hard-headed foes. Here are a couple you’ll run into as you start your journey...



Commander Shaw:

Voiced by: Jonathan Dishaw




“You! You’re more trouble than you’re worth. I see now there’s no point in keeping you alive!”



As the commander leading the initial charge against Availia, he has taken it upon himself to crush any resistance and capture anybody with a semblance of magical power. He then utilizes this power for himself, and for his Emperor.



Number 015:

Voiced by: Anthony Hintzen




“The fall of Faylien begins today. It is a shame you won’t be able to see it!”



Number 016’s “brother” has been trained in much the same way she was. However, his loyalty, unlike his sister’s, is unwavering and absolute. He has taken it upon himself to hunt down his sister after her desertion.



Side Characters:



Hat:

Voiced by: Bowie Alexander


“I am here for you, Master Mage.”



A mysterious Hat that Mage found during the course of his final examination. It can grant its user special skills and magic that any magician would be envious of. Though it seems there are other secrets contained within his tattered folds...



Talker:

Voiced by: Bowie Alexander






“Hello! I am Talker!”


A talk show host recently put out of work, Talker wanders from town to town giving talks at the local pub. Always a giver, he lets you use his Voice Communicator to silence him [and all voices, for that matter.


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Monday, April 29, 2013

Whim Independent Studios - Development Log #12

I'm completely burnt out!

There's no denying it, the Selatria Indiegogo campaign is not going so well. I vastly underestimated the importance of PR. That's about the worst possible thing that could happen to a project. Worse than bad publicity (because at least the game gets around for being terrible!) But that's what is getting us. No publicity.

I'm getting out there posting more videos, clips, music, getting in contact with indie game companies, reactivated my twitter to get the word out, and the team came up with a tumblr.

But I'm kind of concerned about why people aren't contributing. Is it the low percentage that takes away from confidence in the project? Are we asking for too much to get the game off the ground? These are questions that I'll need to find the answer for.

We're going to be meeting at the studio and planning a new game plan tomorrow and find out exactly where we're going wrong. I've talked to Jennifer Gilliland, one of our main artists for the project, and we're going to plan to release a ton of art assets that were used in Selatria's development. If not for this campaign, next time we try for funding for Selatria, we will be ready. And we won't be tumbling out the gate. No one said this was going to be easy, and it's certainly an uphill battle, but I'm also not one to give up on anything so easily.

Not now.

Check out some of the Selatria art in progress!
Art presented by Jennifer Gilliland









Check out some new videos we've posted!
See the video descriptions for composers involved!


 
 
That's about it for now. Until next time!



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Saturday, April 27, 2013

Feelings

I miss having feelings for someone. I don't particularly miss the people I've had feelings for, but the feelings themselves in general.

Friends are absolutely awesome, don't get me wrong. I've had my share of being friend-zoned and have friend-zoned people myself, but still that sense of loneliness comes every now and then.

Maybe I just need a hug.

Tuesday, April 23, 2013

Indiegogo Campaign FAQ's - Selatria Indiegogo Update #1

Hey guys, I just wanted to post about some of the FAQs about the Selatria project.




What happens if we don't reach our goal of $5000?

Selatria will still see its way to completion whether or not the goal is reached. If you pledge an amount for a reward, you will get what has been promised to you. If the $5000 goal is not reached, however, we will not be able to use our work days to be able to finish it in a reasonable September time-frame. Development on the game will continue much as it has been before the campaign; largely in our free time. 

How far is Selatria in development? 

-The story/lore is mostly complete. We have all of the main events and plot planned out. The second half of the game still needs to be broken down into individual lines for the voice actors.
Dialogue for the NPCs and different characters for the second half is yet to be written.

-In the case of mapping we have between 180 and 200 completed maps. These maps vary between whole floors of dungeons, house interiors, weapon/armor shops, save point rooms, and hidden areas. In order to finish Selatria, we would need between 40 and 50 more maps for the rest of development of the main story, sidequest areas, more towns, etc... So we're currently between 75-80% done with the mapping.

-In terms of the cutscenes and events we're currently about a third of the way through.

-For voice talent, it depends on the role. Most of the main roles are about halfway done with the game. 

-About half of the music of the game is currently composed.

 As an estimate for the whole project, I would say we're about 40% complete.



Why RPG Maker? What are your sources of inspiration for creating and working on Selatria?

RPG Maker is seen as an undesirable tool by some serious developers and gamers due to its widely accessible nature and many games that freely steal resources, are rushed, or are of poor quality overall. 

However, we would like to join the new trend of games that dispel this notion. Recent successes of games such as Aveyond, To The Moon, Eternal Eden, Legend of Erthia, and Deadly Sin (which were all developed on the RPG Maker engine) were an inspiration to develop Selatria.

Selatria doesn't use any illegally ripped or stolen resources and all of the assets have been created by scratch or a license is owned to use that resource. We are trying to make the game assets be original as possible.




Steam/Desura Release?  What about Macs/Mobile?

Unfortunately, we do not have any current plans to release on Steam or Desura. However, we have plans to launch on indie-friendly game websites such as Amaranth Games and Aldorlea Games.

A native Mac version would be a giant undertaking and developing a version specifically for that platform would require much more than we are asking for. We will look into developing a Wine wrapper for Selatria to have it run on other platforms. If you have other suggestions on how you may be able to assist us in legally bringing Selatria to other platforms other than Windows-PCs, please contact us!


When do you plan on releasing the game?

If we make our goal, we are confident that we can release the game around the end of summer 2013. If we do not make our goal, we will work on the game when we can, and it will be released when it's finished to our satisfaction.


Return to Indiegogo Campaign




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Monday, April 22, 2013

We're live on Indiegogo!

Check our project out on Indiegogo! Our goal is 5000 dollars to use in order to finish up and release the game as polished and complete as we would like it to be.

We would greatly appreciate your support!

Sunday, April 21, 2013

Selatria Team Bios

Here are the bios of some of the team!

In-House Developers:

Grover “Hot Snow” Wimberly IV is the Producer/Director of Selatria and the founder of Whim Independent Studios. He started Selatria in early-2011 while in senior year of university and continued the project with a steadily growing team until present. In Selatria, he came up with the original game concept, battle system, dungeon and overworld designs, the characters, the rough draft of the dialogue, and ensures the game remains consistent within the team.

Matthew “MME” Estrada is one of the lead developers of Selatria. He is a programmer/scripter, game designer, and event planner for the game’s various scenes. He has developed the boss encounters, NPC dialogue, scenes and character interactions, and dungeons.

Paul “Mr. Fun” Vela handles the human resources department of Whim Independent Studios. He ensures the project operates within legal boundaries, makes sure that everyone in the team is up-to-date with the legal mumbo-jumbo and will handle the budget and percentage allocations. He allows the team to focus on the actual development of Selatria.

Jonathan Dishaw is our current writer, dialogue planner, game designer, and part composer. He currently writes and plans the dialogue, area designs, script animations, balances the abilities and characters, and designs some areas on the side.

Jennifer Gilliland prefers to be called Jen or Jenny by her peers, because it makes her feel less old! In Selatria, Jen took her first shot creating sprites and had a blast doing so. She also helps concept environments and characters, because she really enjoys characters, painting, and improving! She went to Digipen Institute of Technology in Redmond, WA and after a ton of boss battles she graduated with her B.F.A. She aspires to be a Texture Artist or Character Artist in the video game industry. Her blog can be found here.

GYRECK is a digital and traditional artist, as well as a writer and Electrical Engineer specializing in Robotics and Digital Circuit Design. His contributions to the Selatria project included Sprite Editing and Status Effect Icon Design. On The Interwebs: http://gyreck.deviantart.com, https://www.facebook.com/pages/Art-By-Gyreck/161991937211988, https://twitter.com/GYRECK

Donald Brown - Sound Designer don.brn47@yahoo.com

Featured Voice Actors:

River Kanoff is an aspiring voice actor in the Southern California area. He's currently being mentored by voice actor Zach Hanks (Soundawg, AVO Talent), recording for commercial projects over the internet. He also has an amazing Fiancee who is super awesome and incredibly good to him. No one could ever live their life without her. River is so dependent on her, but that's okay, because she loves him. Megan is his main support, and without her, River would be lost, and stuck living in his car under a bridge. River is a loser, and should really learn to love corn and bread. But especially Corn Bread. That is all. Megan rules.


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