Thursday, September 1, 2022

Whim Independent Studios - Development Log #68

Hi everyone! Here is our 68th update with what's going on at whimindie! Please note that a lot of this information will be cross-posted to our Spellbearers project page on Kickstarter for project backers.

This update will also be primarily Spellbearers focused, as we will have more Selatria news to share in the coming months.


Spellbearers


In the last development log, I mentioned our timeline for soft launch and beta testing to take place in "Late July 2022". I apologize that we weren't able to reach that planned timeframe, but I am happy to say as of today that the beta version/early access of Spellbearers is now uploaded and ready on itch.io!




New Free Demo Available!

We have also uploaded a new free demo of Spellbearers on our Spellbearers itch.io page. This includes an expanded difficulty mode and updates to lighting systems, UI, and other effects. As with the previous demo build, it will only showcase Level 1. Please give it a play and let us know how you like it!

Below I would like to share some details about how code distribution will work for backers and for those who would like an early look at Spellbearers. 




Early Access of full game on itch.io and first-wave code distribution to backers

Starting today, we will begin itch.io code distribution for Early Access for Spellbearers. We're using the time between now and Steam release to gather feedback and bugs so our official release in October can be as smooth as possible. We have a lot of backers to send codes to, so please be patient! 

* Do note that during the early access period, you will be unable to accumulate or get credit for any achievements and we have disabled the feature temporarily. We are aiming to have implementation for this beginning in October with the official release. 


We would love to hear feedback on bugs, issues, or the overall experience. Please feel free to write out your thoughts on the early access or demo build on our survey and bugs can be reported to us directly on our Discord under the #bugs-and-issues channel


Progress Reset/Wipe on Launch Day 


Because we're still working on Achievement implementation at the moment, it will be necessary for us to perform a save data wipe/clear on launch day so that players who have played Early Access can be able to play through and obtain Achievements that might have been triggered and saved otherwise. 



Steam Release Date Update


We will be slightly delaying our game release on Steam from October 7th, 2022, to October 14th, 2022. This will allow us to demonstrate our game at the upcoming Steam Next Fest, which we have a lot of plans for! Backers will be receiving Steam codes around launch day as well, so please look forward to it!



Regarding Steam Deck

For early access, we recommend playing the build with Proton Experimental settings ON to be able to play. It should run decently on the platform. We hope to have more consistent requirements of Steam Deck before the official release. 


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Upcoming Conventions for our Games

Another reminder that we will be at the Mega Bit Game Expo showing Spellbearers, Selatria, and another game being developed by CSUSB alumni Star Rider in Simi Valley (Los Angeles) on September 11 at the Grand Vista Hotel!

Please come check it out if you're in the area!
https://megabitgameexpo.com/



We'll be demoing Spellbearers at the Steam Next Fest in October livestreaming Spellbearers and showing off our new trailer. Please look forward to it! 




We will also be at Sin City Anime November 18th-20th showing Spellbearers and Selatria as well in Las Vegas! Please come and say hi! https://www.sincityanime.com/ 


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On a Whim! Podcast

We do a weekly podcast show where we talk about development of our games and other news going on in the game industry and other topics! Check it out on Spotify or wherever you get your podcasts. We put out a new episode weekly.


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That's all for this development log. Thank you for your support! See you Simi Valley in a few days!

Also, be sure to follow us on Facebook, Twitter, Twitch, and join our DiscordUntil next time!