Monday, May 1, 2023

Whim Independent Studios - Development Log #71

Happy May!

Here is our 71st update with what's going on at whimindie! This one is going to be a bit more Selatria focused, but also have some information on Spellbearers updates and upcoming conventions. 

Selatria

We will be pushing one more final update to Selatria: Advent of the Dakk'rian Empire on Steam. This will be considered Version 1.9x (where as the Full Version will be 2.x) - Version 1.9x will roll-in the hundreds of changes and improvements we've put into the upcoming full release. Although this includes a lot of gameplay changes and several bug fixes, the biggest change is that we're aiming for all versions of Selatria to be compatible with the Steam Deck, and this will set the foundation for that. 

Though Selatria: Advent of the Dakk'rian Empire will continue to not have Steam Achievements, save files that are carried forward to the Full Version will have achievements that are mostly retroactive. If you completed Chapter 3, they will all trigger/check upon finishing the first cutscene in Chapter 4.

Shadoe has also worked to re-record and edit the soundtrack to be compatible with Steam Deck, and we're now working on improving the performance on the Overworld so that it doesn't slow down on the Deck as much. 

Selatria running on Steam Deck - Overworld Test Map

The Overworld is the biggest problem with the Deck at the moment. As you can see in the above screenshot, it's running at 60 FPS, but only after we stripped out all of the events and even the clouds from the area. So we're going to try our reworks and make adjustments in pieces to see if we can have a similar experience to the Desktop version. 

There's also some other pain points that we still need to fix and adjust for a smooth experience. We are aiming for a late-Spring or early-Summer release. This may be adjusted due to several other high-profile games coming out.

As for the full game, work is continuing on the final chapter of Selatria. Most of the cutscene work and boss battle designs are completed, it is quite an uphill battle tying the different sections of the game together. Jessi, who worked on our trailers for our previous games, has begun work on the trailer for the final game, and hopefully we can show that soon.


Spellbearers

We heard your feedback, and we're planning on adding mouse support to Spellbearers! The mouse will act as a cursor for what direction the Spellbearer can shoot in. It can also be used to click options on the menu. We also plan to have it compatible with touch screens such as on the Steam Deck.

However, we're also working on updating the whole project to an LTS version of Unity so we can continue to provide stable updates for the game moving forward, so I will have to ask to wait on this feature a little longer. Sorry about that!


GDC 2023 Retrospective

This is the first development log entry since our time at GDC. I have a lot of mixed good and bad emotions to say about GDC. It has been 5 or 6 years since we last attended. The first time, we didn't know what to expect, didn't have any games released or to show, to be honest, feeling like it was a waste of time. 

This year, however, we went in with a battle plan and got a lot out of it. We were able to have meetings and get contacts with the teams at Xbox and PlayStation, so things seem quite promising on the console fronts. Hope to share more concrete news soon. Some pictures below...

After meeting the ID@Xbox team, they gave us ID@Xbox boards. (Note the year! Eerie.)

Mizore and I meeting Tim Sweeney - Founder/CEO of Epic Games

Stopping by PlayStation HQ on the way home... for good luck

Though GDC went well for us as a studio, the overall show had very big problems. Especially with attendees who were drugged, harassed, and assaulted at the convention or GDC related after parties. This isn't what the game industry should be about. I am wary about going next year or taking any team members next year. I was already concerned about our team members when we split up to do different activities. Conventions (and associated after parties/dinners/etc) like this should be safe for all.


So Cal Retro Gaming Expo 2023

We will be demonstrating Spellbearers, Selatria, and Star Rider at So Cal Retro Gaming Expo in Ontario, California this upcoming weekend May 6-7, 2023. We're taking time to improve our newest game Delivery Issues using feedback we received from LVLUPEXPO and it will not be at this show. We hope to share more news about that game in the future.


Buy tickets for So Cal Retro Gaming Expo here

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