Monday, August 25, 2025
Selatria: A Retrospective/Post-Mortem - Part 2: Difficulty, Spite-Based Game Development, Game Engine Selection, and why "Everyone Needs a Paul"
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Selatria - A retrospective/post-mortem: Part 2 The development of Selatria was long and tumultuous. It became a long running joke from circl...
Tuesday, February 11, 2025
Selatria: A Retrospective/Post-Mortem - Part 1: Profit/Percentage-Sharing vs Commissions, Game Production, and Scope Creep
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Selatria - A retrospective/post-mortem Part 1 - This is a new blog series I've started over holiday break, and will continue into 2025,...
Friday, December 27, 2024
Selatria: A Retrospective/Post-Mortem - Part 0: Introduction
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Selatria - A retrospective/post-mortem - This is a brand new blog series I've started over holiday break, and will continue into 2025, a...
Monday, November 18, 2024
Changing the focus of the blog + A look back
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It has been an extremely long time since I've last posted, and a lot has changed since then. Catching Up In my last post , I mentioned...
Sunday, December 31, 2023
Year 2023 in Review
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2023 has been a very trying year from literally Day 1. The year has been a rollercoaster. Between dealing with some cyberbullies and cyberat...
Tuesday, October 24, 2023
Selatria Release Date Window (No, Really)
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Selatria (Full Version) is going to be released in mid-April 2024 for Steam and Steam Deck. We will have a playable demo and steam codes a...
Saturday, September 2, 2023
Whim Independent Studios - Development Log #72
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Here is our 72nd update with what's going on at Whim Indie! We’re currently at the PAX West convention in Seattle and have some new info...
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